| Course Name |
Music in Media
|
|
Code
|
Semester
|
Theory
(hour/week) |
Application/Lab
(hour/week) |
Local Credits
|
ECTS
|
|
NMC 441
|
Fall/Spring
|
3
|
0
|
3
|
4
|
| Prerequisites |
None
|
|||||
| Course Language |
English
|
|||||
| Course Type |
Elective
|
|||||
| Course Level |
First Cycle
|
|||||
| Mode of Delivery | face to face | |||||
| Teaching Methods and Techniques of the Course | DiscussionGroup WorkApplication: Experiment / Laboratory / WorkshopLecture / Presentation | |||||
| National Occupation Classification | - | |||||
| Course Coordinator | - | |||||
| Course Lecturer(s) | ||||||
| Assistant(s) | - | |||||
| Course Objectives | The course aims to develop students’ awareness of sound and music culture and to enable them to make informed choices about the use of sound and music in media. By considering how audio elements contribute to the communication, the course develops students’ ability to select and use appropriate musical and sonic elements to create emotions, ideas, and responses. |
| Learning Outcomes |
The students who succeeded in this course;
|
| Course Description | This course explores the intersection of music and media. It examines fundamental aspects of musical experience, such as sound, music, noise, different modes of listening, musical genres, and the role of music in everyday life. It also considers how media such as television, advertising, video games, digital platforms, and social media shape the production, circulation, and use of music. |
| Related Sustainable Development Goals |
|
|
|
Core Courses | |
| Major Area Courses | ||
| Supportive Courses |
X
|
|
| Media and Management Skills Courses | ||
| Transferable Skill Courses |
| Week | Subjects | Related Preparation |
| 1 | Introduction to the Course, Expectations, Objectives and Requirements | |
| 2 | Sound, Music, and Noise | Cage, J. (1973). Silence: Lectures and Writings. Wesleyan University Press. “The Future of Music: Credo,” pp. 3–7. Attali, J. (1985). Noise: The Political Economy of Music. University of Minnesota Press. “Listening,” pp. 3–6. |
| 3 | Modes of Listening | Chion, M. (1994). Audio-Vision: Sound on Screen (C. Gorbman, Trans.). Columbia University Press. “The Three Listening Modes,” pp. 25–34. |
| 4 | Musical Genres and Taste Hierarchies | Blacking, J. (1973). How Musical Is Man? University of Washington Press. “Preface,” pp. ix–xiii. Gans, H. J. (1999). Popular Culture and High Culture: An Analysis and Evaluation of Taste (Rev. and updated ed.). Basic Books. “Preface,” pp. xi–xvii. |
| 5 | Music in Everyday Life | DeNora, T. (2000). Music in Everyday Life. Cambridge University Press. “Formulating Questions – The ‘Music and Society’ Nexus,” pp. 8–20. |
| 6 | Mediatization | Schulz, W. (2004). Reconstructing mediatization as an analytical concept. European Journal of Communication, 19(1), 87–101. |
| 7 | Platformization | Bonini, T., & Magaudda, P. (2024). Platformed! How Streaming, Algorithms and Artificial Intelligence Are Shaping Music Cultures. Springer. “Platforms: Why Music Depends on Them,” pp. 33–48. |
| 8 | Midterm | |
| 9 | Music on Television: MTV | Auslander, P. (2008). Liveness: Performance in a Mediatized Culture (2nd ed.). Routledge. “I Want My MTV,” pp. 97–107. |
| 10 | Music in Advertising: Race, Commercialization, and Fetishization | Wong, D. (2019). Louder and Faster: Pain, Joy, and the Body Politic in Asian American Taiko. University of California Press. “Cruising the Pac Rim: Driven to Thrill,” pp. 173–197. |
| 11 | Music in Video Games | Summers, T. (2016). Understanding Video Game Music. Cambridge University Press. “The Video Game as a Source,” pp. 13–33. |
| 12 | Music in the Platform and Social Media Ecosystem | Ng, J., & Gamble, S. (2026). Hip-hop music producers' labour in the digital music economy: Self-promotion, social media and platform gatekeeping. New Media & Society, 28(2). pp. 530–548 |
| 13 | Student Presentations | |
| 14 | Student Presentations | |
| 15 | Review of the semester | |
| 16 | Final Exam |
| Course Notes/Textbooks | |
| Suggested Readings/Materials |
| Semester Activities | Number | Weigthing |
| Participation |
1
|
5
|
| Laboratory / Application | ||
| Field Work | ||
| Quizzes / Studio Critiques | ||
| Portfolio | ||
| Homework / Assignments | ||
| Presentation / Jury |
1
|
25
|
| Project | ||
| Seminar / Workshop | ||
| Oral Exams | ||
| Midterm |
1
|
30
|
| Final Exam |
1
|
40
|
| Total |
| Weighting of Semester Activities on the Final Grade |
5
|
100
|
| Weighting of End-of-Semester Activities on the Final Grade | ||
| Total |
| Semester Activities | Number | Duration (Hours) | Workload |
|---|---|---|---|
| Theoretical Course Hours (Including exam week: 16 x total hours) |
16
|
3
|
48
|
| Laboratory / Application Hours (Including exam week: '.16.' x total hours) |
16
|
0
|
|
| Study Hours Out of Class |
14
|
2
|
28
|
| Field Work |
0
|
||
| Quizzes / Studio Critiques |
0
|
||
| Portfolio |
0
|
||
| Homework / Assignments |
0
|
||
| Presentation / Jury |
1
|
10
|
10
|
| Project |
0
|
||
| Seminar / Workshop |
0
|
||
| Oral Exam |
0
|
||
| Midterms |
1
|
10
|
10
|
| Final Exam |
1
|
24
|
24
|
| Total |
120
|
|
#
|
Program Competencies/Outcomes |
* Contribution Level
|
|||||
|
1
|
2
|
3
|
4
|
5
|
|||
| 1 |
To be able to critically discuss and interpret the theories, concepts and ideas that form the basis of the discipline of new media and communication. |
-
|
-
|
-
|
-
|
-
|
|
| 2 |
To be able to critically interpret theoretical debates concerning the relations between the forms, agents, and factors that play a role in the field of new media and communication. |
-
|
-
|
-
|
-
|
-
|
|
| 3 |
To have the fundamental knowledge and ability to use the technical equipment and software programs required by the new media production processes. |
-
|
-
|
-
|
-
|
-
|
|
| 4 |
To be able to gather, scrutinize and scientifically investigate data in the processes of production and distribution. |
-
|
-
|
-
|
-
|
-
|
|
| 5 |
To be able to use the acquired theoretical knowledge in practice. |
-
|
-
|
-
|
-
|
-
|
|
| 6 |
To be able to take responsibility both individually and as a member of a group to develop solutions to problems encountered in the field of new media and communication. |
-
|
-
|
-
|
-
|
-
|
|
| 7 |
To be informed about national, regional, and global issues and problems; to be able to generate problem-solving methods depending on the quality of evidence and research, and to acquire the ability to report the conclusions of those methods to the public. |
-
|
-
|
-
|
-
|
-
|
|
| 8 |
To be able to critically discuss and draw on theories, concepts and ideas that form the basis of other disciplines complementing the field of new media and communication studies. |
-
|
-
|
-
|
X
|
-
|
|
| 9 |
To be able to develop and use knowledge and skills towards personal and social goals in a lifelong process. |
-
|
-
|
X
|
-
|
-
|
|
| 10 |
To be able to apply social, scientific and professional ethical values in the field of new media and communication. |
-
|
-
|
-
|
-
|
-
|
|
| 11 |
To be able to collect datain the areas of new media and communication and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1). |
-
|
-
|
-
|
-
|
-
|
|
| 12 |
To be able to speak a second foreign language at a medium level of fluency efficiently. |
-
|
-
|
-
|
-
|
-
|
|
| 13 |
To be able to relate the knowledge accumulated throughout the human history to their field of expertise. |
-
|
-
|
X
|
-
|
-
|
|
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest
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